编辑: bingyan8 2019-07-16
洪荣昭 个人简介 学历:美国伊利诺伊州州立大学(University of Illinois, Champaign-Urbana) 教育博士 现任:台湾师范大学工业教育学系 教授 中华创意发展协会 理事长 Journal of Social Experimental Social Psychology、Journal of Social Behavior、Journal of Science Education、Journal Creativity and Innovation Management 编审 经历:

2010 C present 中华创意发展协会 理事长

2003 C present 中卫中心创意生活产业评审委员

1984 C present 台湾师范大学工业教育学系创意发展课程教授 2008/08 C 2009/07 台湾师范大学研究发展处研发长 2003/08 C 2005/07 国?台?教育大学玩具与游戏设计研究所所长 1998/02 C1998/06 国立新加坡大学管理学院客座教授

1998 C

2010 中华创意发展协会 秘书长

1998 C

2003 南侨集团学习组织执行顾问团召集人

1992 C1998 中华人力资源发展协会秘书长 <

近期期刊论文发表 >

Hong, Jon-Chao;

Chen, Mei-Yung;

Wong Ashley;

Hsu Tsui-Fang;

Peng Chih-Chi (2011).

Developing physics concepts through hands-on problem solving: A perspective on a technological project design. International Journal of Technology and Design Education, (SSCI) http://www.springerlink.com/content/d4k5772357854402/fulltext.html Hong, J. C., Hwang, M. Y., Wang, C. K., Hsu, T. F., &

Chen. Y. J. (2011). Effect of self-worth and parenting style on the planned behavior in an ethic game. Turkish Online Journal of Education Technology, (accepted, Feb. 19, 2011)(SSCI) Hong, Jon-Chao;

Hwang, Ming-Yueh;

Wong, Wan-Tzu;

Lin, Hung-Chang;

Yau, Che-Ming (Dec 2010, accepted). Gender Differences in Social Cognitive Learning at a Technological Project Design. International Journal of Technology and Design Education.(SCI) Hwang, Ming-Yueh;

Hong, Jon-Chao;

Hao, Yung-Wei;

&

Jong, Jyh-Tsorng (2010, accepted). A study of elders'

perceived usability, dependability, and flow experiences on the embodied interactive video games. Educational Gerontology.(SSCI) Horng, J. S., Hu, M. L., Hong, J, C., &

Lin, Y. C. (2011). Innovation strategies for organizational change in a tea restaurant culture: A social behavior perspective. Social Behavior and Personality, (Accepted Nov. 15, 2010). (SSCI) Hong, J. C., Yu, K.C., &

Chen, M. Y. (2010, accepted). Collaborative learning in technological project design. International Journal of Technology and Design Education, (SSCI extended)(Impact Factor .426, 2008) Hao, Yungwei, Hong, Jon-Chao, Jong, Jyh-Tsorng, Hwang, Ming-Yueh, Su, Chao-Ya, &

Yang, Jin-Shin. (2010). Non-native Chinese language learners'

attitudes toward online vision-based motion games. British Journal of Educational Technology. 41(6), 1043C1053. (SSCI) Hong, J. C., Tsai, C. M., Ho, Y. C., Hwang, M. Y., &

Wu, C. C. (Accept2010). The Learning Effectiveness of a Blended and Embodied Interactive Video Game for Kindergarten Students. Interactive Learning Environment. (SSCI) Hong, J. C., Hwang, M.Y., Cheng, C. L., Lee, C. K., &

Chang, S. Y. (2009). Assessing the educational values of digital games. Journal of Computer-assisted Learning, 25(5), pp. 423C437. (SSCI) Hong, J. C., Hwang, M.Y.,?Lu, C.H., Cheng, C.L.,?Lee, Y.C., &

Lin, C.L. (2009). Playfulness-based design in educational games: A perspective on an evolutionary contest game. Interactive Learning Environments, 17(1), 15-35. (SSCI) Hong, J. C., Hwang, M.Y., Liang, H.W., &

Chang, H.W. (2008). A Toy Clinic Shop: Innovation Management in a Shin-Tai Elementary School. Educational Gerontology, 34, 1018-1033. (SSCI) Hong, J. C., Hwang, M. Y., Sheu, L. C., &

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